![]() One aspect of visuals and creative design that's still as impressive now as it was on release is the total lack of hud and screen clutter. The USG Ishimura's gothic inspired design is not something we see too often in combination with sci-fi, but it's a good fit and adds to the oppressive mood of the gameplay experience. Even then the game still has some jaw dropping moments where the strong art direction and excellent use of light and shadows make you forget you're playing a 14 year old game. One area in which you could say the game is dated a little bit is the visuals, and that's mostly due to low resolution textures. Need it or not, we're getting a remake sometime in Q4 this year, it will bring a number of improvements which we'll discuss later in the article. Yes, it holds up pretty well, and no, it doesn't really need a remake. So, how does it hold up after almost 14 years since release, and does it really need a remake? The answer is yes, and no. Inspired by System Shock 2, Resident Evil 4, Event Horizon, and John Carpenter's 1982 classic The Thing, Dead Space was a breath of fresh air in the genre dominated by Resident Evil 4 and not much else. One of the new original IPs under EA at the time was Dead Space. Under its CEO at the time John Riccitiello, EA briefly transformed into a company that's willing to innovate, take risks on niche projects, and build new original IP's. There was a period where EA was not considered the root of all evil in gaming. The megalithic publisher EA gets a lot of hate these days and have so for much of their modern history, but back in, and around 2008, things were quite different. Back in 2008 things were quite a bit different than today regarding the AAA industry. The recent reveal of Dead Space remake infused me with a giant dose of nostalgia and gave me a sound excuse to revisit the Visceral Games' 2008 survival horror classic.
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